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If you have heard about roms and emulators but still do not know what they are and what they are for, here you will find all the necessary information on this topic. Today we are going to clear up your doubts and we are going to show you a new form of fun that you probably never imagined you could have on your PC, cell phone, tablet or video game console.

Usually, the ROM contains a firmware, which is a pre-installed software purchased from an original equipment manufacturer. As mentioned above, in our case ROMs are those games that we had to buy on cartridges, CDs or DVDs. If you remember, the ones you couldn’t just copy and give to your friend. However, people with advanced IT knowledge were able to extract those games into ROMs (images) and now you can play your favorite video games on any device.

Nowadays it is possible to find thousands of cool roms for all systems spread over the Internet, however, for your convenience, the wide variety of any kind of specific free ROM Emulators (such as: GBA, SNES, NDS, GBC, NES, PS1, PS2, PSP, Wii, GameCube and many others) are available for download on our website, absolutely free of charge. Please see our list of emulators that you can download here.

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Since the Famicom/NES era, Nintendo bet heavily on the use of the cartridge format as storage and distribution of video games, however, Nintendo also experimented with the use of magnetic disks with the Famicom Disk System peripheral in 1986, which stored more space and had a lower production cost unlike cartridges, however, Nintendo went back to producing cartridges because the peripheral did not sell as expected, same reason why the peripheral did not leave Japan.

In the SNES era, Nintendo went back to producing cartridges as a main distribution and storage format for their video games, however, when their direct competition, Sega, had launched the Sega Mega-CD peripheral in 1991, Nintendo started to plan together with Sony a peripheral for the SNES that could read video games in CD format, however, the alliance between Sony and Nintendo did not prosper, the alliance between Sony and Nintendo did not prosper very well and they broke relations, leaving the project unfinished, but that would inspire Sony to create its first video game console, as for Nintendo, decided to ally with the company Philips to continue with the prototype, but in the end it ended up being canceled for various reasons, so Nintendo continued using cartridges as the main format.

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However, for many it will be their favorite discipline, especially for those who have internalized basic (but not as common as it might seem) actions like moving a character through a three-dimensional space. The reason is that it is basically an adaptation of Rocket League: there is a gigantic ball with physics that behave halfway between a balloon and a ball, two exaggeratedly large goals, and walls on which the ball bounces instead of leaving the lawn. The objective is clear without any explanation: to put the ball in the goal you know the least number of times than the opponent in the five minutes the game lasts. As in the Psyonix game, it feels clunky at first, but you soon learn to control the ball a little better, to jump and head the ball as if you were in Oliver and Benji and to manage the stamina gauge that seems to have been rescued from The Legend of Zelda: Breath of the Wild.

In summaryThe sports party game par excellence returns with a delivery with a very good selection of disciplines, improvements here and there, and an online mode with a lot of weight to the detriment of the solo experience.

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This is a compilation that collects the titles Metroid Prime (originally released for Nintendo GameCube on November 19, 2002), Metroid Prime 2: Echoes (Nintendo GameCube, November 15, 2004) and Metroid Prime 3: Corruption (Wii, August 27, 2007).

The gameplay of each title in the collection is undoubtedly the most important point of each game and has been carefully treated by the developers so that, despite the new 3D perspective, the characteristic elements of the 2D saga were respected and correctly implemented in the new interface.

We didn’t want to make another first-person shooter. Making an FPS would have been easy and cheap. But making sure that the Metroid theme and concepts were maintained was something we wanted to do. And translating those things to 3D was a real challenge. For example, translating the Morphosphere was one of the hardest things to do.

The game’s extras have also been updated, again keeping Corruption on the sidelines. Unsurprisingly Prime’s connectivity with Game Boy Advance’s Metroid Fusion has been removed and, due to the Virtual Console the original NES Metroid has been removed. The Metroid Prime-only Fusion Suit is now available for purchase with credits as are the art galleries for this and Echoes. The soundtrack section includes a selection of tracks from Prime and Echoes along with Corruption (which includes some different tracks from its individual version) that can be purchased with credits. Dioramas from the third installment, such as the Mii bobblehead and ship stickers return along with the screenshot tool that is now compatible with the first two installments as well.